Author: niftyssb

New OverPrime Footage!

The OverPrime team recently released new footage of an internal version of the game. We can’t play this version of the game yet, but the gameplay looks stunning! In the footage we watch a Murdock player get some kills around the map and we were able to see updates to the HUD.

Did you notice the new character they added?
The graphics are absolutely amazing.

You can check out the full video here.

In addition to this gameplay footage, the OverPrime team also announced an upcoming exhibition match between the developers and the moderators of their Discord server. The match will also take place using this new version of the game. They will live stream the event. Unfortunately, they haven’t provided a date just yet.

Looks like OverPrime was able to steal some of the hype away from Predecessor. Fault has to step up their game because it looks like their new HUD update won’t be enough to keep up with the other two Paragon successors.

Stay tuned and I’ll see you all out on the Monolith!

The Predecessor Stress Test

Likely the most anticipated Paragon successor, Predecessor held a server stress test that lasted under 2 days. Technically, this stress test was a huge success. Although, the test was schedule to last at least another day, Omeda Studios decided to end the test early. The servers could not handle the large amount of people trying to test out the game and revealed internal issues that needed to be fixed by their team.

A message directly from their team at the end of the test.

Hopefully we can expect another test sooner rather than later. Many players, including myself, were only able to fit a few games in between the server errors and normal life stuff. See you all in our next update!

Welcome back to the Monolith!

Hello everyone! My name is Austin Or Nifty, as my in game name may let you know. I’ve seen a lot of videos about all of the future Paragon successors and noticed the lack of written content. Sometimes information can become annoying to find when most information is behind videos and the game’s discord servers.

Now that’s where I come in. I want to organize that information in a way that’s easy to find and read. I hope to cover the three main Paragon successor projects: Fault, Overprime, and Predecessor. In addition, I’ll be on the look out for other projects that might scratch that Paragon itch. Ethereal: Clash of Souls and Project Core anyone?

A little about my background: I’m a MOBA, RPG, and TCG lover to the core, but not many can really hold my attention. Currently, I’m playing League of Legends and Fault, and I’m anxiously waiting for Overprime to come to steam. I’ve hit the top ranks in non-MOBA games like Legends of Runeterra and For Honor, but those games could not hold my attention the same way these successor projects have.

Thanks for checking out this website!

Now then, lets see which of these projects will be the true successor to Paragon. Will it be Fault, Overprime, Predecessor or another game to reign supreme? Only time will tell.

-Nifty

Yes I’m hilarious, I know.

The Big Three: Fault, Overprime, and Predecessor

So we’ve got three main successors to Paragon: Fault, Overprime, and Predecessor. There may be more competitors in the future, but as of now (Nov. 2020), this is what we’ve got. Here’s a basic overview of each game and whether they are playable or not.

Fault

Fault is the Paragon successor that is the most accessible and has the highest current player base of the Big Three averaging at about 250 players at all times with about 400 players during peak hours. Fault is also the only one on steam right now in early access.

Fault has the most interaction with the community by the devs and constantly pushes updates fixing bugs and adding new playable characters (18 as of now!).

Catch me playing with the best of the best in master silver elo.

You can find Fault here.

Overprime

Next on the list, we have Overprime. Currently, Overprime is playable, but it is not on steam (yet). Overprime looks amazing and feels great so far. This game actually has two different maps to play on including the original Paragon Monolith map!

Overprime has a small, but dedicated player base and if you’re in Europe, you’re especially in luck. They also have the largest list of playable characters: 20 as of today! You can only download the game through their website. They are currently directing all of their resources towards working on the steam release. No solid date has been given except SoonTM, so keep a look out for the steam update!

Predecessor

Ahh Predecessor, last but not least. Predecessor arguably has the largest amount of hype (and funding by what I’ve read). Predecessor is currently unplayable, but hosts Alpha tests every few months or so. Luckily I was able to check it out.

Predecessor definitely felt the smoothest and most optimized out of the three so far. Many people had issues with the low time to kill, but I was comfortable with that as a league of legends of player. The pace of the game felt much quicker than the other two and the minion AI was my favorite by far. I only got about 6 hours of gameplay, but this game has me absolutely hyped. The website is pretty barebones, but you can access their pretty active Discord from there too for more information on the game.

Hope you all enjoyed! Look forward to seeing some of you in game, whichever one it may be!

-Nifty

Fault vs Predecessor

Welcome back everyone! Today, I’ll be comparing two of the Big Three of the Paragon successors: Fault and Predecessor. Keep in mind, I have played a lot more Fault than Predecessor (obvious reasons), so these opinions may be changed either way with more updates and the full release of Predecessor.

So here’s how it’ll go down. I’m going to separate each section into major categories and then they’ll be further broken up into small subcategories. Let us begin.

Before you ask, it’s Hajime no Ippo

Graphics

I want to start off with arguably the least important category: graphics. The graphics in both games are absolutely stunning, especially at the highest settings.

This may be more subjective, but I am going to have to give the edge to Predecessor mostly because the game still looks great at lower settings. Fault at minimum settings looks a lot worse and I’m honestly a lover good looking water. I know that’s not important to some, but it matters to me. I’ll post sets of pictures from both games at max graphics below, and you can decide if I’m crazy or not.

Gameplay

So here’s where I’ll start separating these into smaller categories

Overall Gameplay Feeling

Fault Pros:

  • Recently Improved Minion A.I.
    • Helped make ranged vs melee more doable
  • Slower Game Pace (If you like that)
  • Feels well balanced normally, and gets fixed quickly when it’s not
  • The Aspect system (Like Keystones from LoL) is awesome

Predecessor Pros:

  • Greatly Optimized on PC (easier to run at higher graphics and smoother movement)
  • Faster Game Pace
  • Games end and never went past 40 minutes
  • Better minion A.I. for farming
    • Minions do smaller amounts of damage, instead of higher amounts, but more frequently, making it more realistic to farm
  • Generally cleaner animations and movement

Item Variety

I’ll keep this one short, Fault easily wins out on this with a lot more items to choose from and allows for more variety between characters and builds.

Fault item list: here

Predecessor item list: (Need to find one in text form), but here’s a YouTube video of someone reading them all.

Laning

As I mentioned above, both games have pros with their minion A.I., but what about other smaller interactions?

As Predecessor has a much shorter TTK, you really cannot mess up in lane, or you’ll be forced to back earlier. You’ll be heavily punished for messing up (think like in League of Legends). Predecessor does not give you wards automatically like Fault, so you have to make an investment in wards to get vision of the jungle.

Predecessor feels great to get a solo kill in lane in, but Fault it is much more rewarding as you’ll have to slowly beat them down. When you finally get that kill, you feel really accomplished.

I’m torn between which one I like more, but I may have to give it to Fault because I feel that skill expression can shine more when laning.

Overall Enjoyment

Personally, I enjoyed Predecessor much more than Fault, but it seems that a group of people that swear by Fault exists. So, you’ll have to play both to form your own opinions. Predecessor has just about everything I look for in a game in an alpha/beta phase, but I do wish they added more characters to try. That’s just temporary, but Fault does have the edge on that side of things.

I’ll be doing another one of these comparisons in the future after some Fault updates and hopefully after at least another Alpha/Beta for Predecessor. I’ll be on the look out for more info on both, so make sure you visit me here again!